Tuesday, 27 April 2010

Text work...

Well I am redefining the text system for the Tombstone engine this may sound boring (damn spell checkers :s ) BUT its not, what I am working at now is making it so I can draw the text at any angle imaginable. I have finally managed to getting the entire system to work separate from the internal Tombstone functions and this will enable us to make a game that uses multiple fonts for all the different sections. Now the entire system can be loaded and displayed internally without any problems of any kind.

These little things make the engine more complete, yeah they are a pain to work into the system but once in there it will allow for a much richer and more complete engine than we had before. Before we were stuck with one font for the entire game now we can have as many as we have ram available.

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