Sunday, 27 February 2011

Windows is getting there :)

Well after much hulabuloo I finally managed to get closer to compiling Tombstone straight out on Windows XP using Eclipse IDE, I just have to sort some small situations then it should compile perfectly and once done we should have another platform under our belts. As problems go this one is so simple its not a problem with Tombstone but more with the implementation of OpenGL on my netbook so once I rectify this one I can move forwards and get a demo out like the OSX one this will mean we can compile for OSX, Windows and iOS after that then theres only linux and XBox 360 left.

More soon...

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