Saturday, 26 March 2011

Even more progress....

Well I now have CreateCube in there and png texture loading is now working as it should (due to errors on my part), also the guys over at have helped me considerably on this task (thanks go to JoshK and jkrankie). Now I can load any texture and use it in the game engine as required.

Another new addition is 'Masking' this has been in engines of yore for ages but never in Tombstone, till now. Now I can use SetMaskColour to set the colour to be removed on the next loadtexture call, this makes it easier for us all round. Why LoadTexture you may ask its simply because I can change the mask on the fly for different effects etc which is handy.

More soon...

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