Sunday, 15 May 2011

Merging the world...

Well im working on a new function this one is called AddEntity. Basically the idea is simple adding one entities data to another entity with the offset location and texture data, this has the added bonus when its created to allow for me to create cities, forests etc

I have created the section of the code where a surface isnt located in the mesh so a new one is created to accommodate the data, I am now working on getting the entire section complete where it will merge the existing data with a existing surface this will make it completely perfect and once working 100% will allow us to do things like huge terrains where the trees are rendered using one entity and are pre-merged to create a whole section of the game engine.

Exciting times ahead and loads of possibilities for extra things to do with these sort of functions...

More soon...

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