Tuesday, 2 October 2012

Finally getting there...

Massed prototyping is coming to an end and we I now have the loverly task of porting the code I have for the prototype to Unity for massed release, after that is done I will then be polishing the entire thing and finalising everything for the final push to release.
We havent decided how everything actually gets released or how or what we want to release and when, just that we have a plan on where we go from here. Badlands prototype is looking mighty nice and once its been ported over then we can see what everyone comes up with.
Star Rogue on the other hand still needs some work in some areas and im busy putting the scripts together to allow for the whole thing to work together with everything else.
More soon..

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