Saturday, 23 January 2010

To Delta time or not to Delta time...

Well that is the question, I have created a function to get the milliseconds at a given time in the game this can be helpful to see where your application is lagging so you can refine it further. The code in question is in ObjC but I have code to do it in C already so thats not really an issue :).

For all those that ponder the infinite possibilities of what language to choose well simply it depends on what you want to do, if you want access to everything imaginable ever I would recommend C++ if you want to get your game out there quick then ObjC (if making iPhone games) or PureBasic/BlitzMax for everything else :).

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