I love em on Wii, and I love it on i-devices :)
Just gave our current game an intense test, and wow, that motion control was what it needed !
Fascinating how controls and gamedesign play together in some very important ways.
Controls can streamline gamedesign pretty much, unclutter the display and add another gameplay element that is given for free, so to speak: immersion and reflexes !
While playing the latest build, I had also an idea for an additional gameplay mode :)
Now ironing out some more edges (performance, collision system).
The proof of concept has worked 100% and so we can go on, refine it a tiny bt and add massively more content to the working gameplay mechanics and voilá, a new game will see the light of day :)