Sunday, 12 December 2010

OSX Version getting there...

Well I now have the basic Tombstone engine working on OSX, there Win32 and Linux code is there but hasnt been tested yet. I have yet to add the libPNG system and ENet networking system but once they are in there Tombstone should work perfectly on the OSX platform allowing us to make our games on iPhone and OSX. After all that I will test the Win32 and Linux builds then once there little niggles on there are fixed we will have all the major platforms complete and running.

After all that its onto XBox 360 land to make Tombstone on the 360 that will require an almost rewrite as its a different renderer BUT its doable and once complete we will be able to 'one click' compile on ALL platforms.

More soon....

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