Thursday, 26 May 2011

Shadows rising...

Just had a deep conversation with Ed, and we are checking out shadowing options now.There are several, and I like the soft edged look of projected shadows most, DOOM 3 is nice, but I like it softer...

Ed: There are loads of shadow options available to us, it depends on how easy these are to implement into the engine we have. Math isnt my major strong point so the easier it is to understand the better, I will definitely get a good book on this subject as I want Tombstone to be the best engine it can be :)

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