Thursday, 3 December 2009

The art department

While my man Ed is researching the best coding techniques to counter the limitations of the iPhone, I try to come up with nice and effective animation methods for our games.RAM is the main problem, so its really a matter of condensing animations so that they are still "readable" but require no more than 8-16 frames (which I must admit I can not keep for every animation, but I try).
Using LightWave 3D, Photoshop, Painter, Grafx2, Deluxe Paint, I try to come up with funny, quirky, weird characters, and even weirder animations for them.


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