Currently we are developing on several fronts at the same time.
I am doing graphics and concepts for different games, and we discuss game design related issues, like "open world" systems, social platforming, saving, skills, stats and of course the fact that we want a solid base for all our games so that we have a versatile frame/engine which is so flexible that only basic minor things must be adapted.
Ideally, the TOMBSTONE engine will allow us to do everything we want, be it 2d or 3d, in a minimum of time while beeing scalable from iPhone over iPad to Mac, Xbox and Wii if necessary.
Ed works to get the 3D part functional, by also incorporating a pipeline to the 3D package I use mainly, LightWave3D .
On the game design front, we are working towards playable prototypes to test mechanics and gameplay ideas quickly and throw away what we don't like or what doesn't work. Our third and fourth game will set the base for future franchises on which we will expand into different genres, like RPG, Action, Adventure and Strategy.
As our list of project ideas is pretty large, we will see which platforms are most suited for any of our games.
Stay tuned for news.You haven't seen nothing yet :)