Friday, 25 June 2010

In the interest of being efficient...

I have started dividing the engine into segments that each cater for a particular area, modular systems are the way forward ask any engine creator and they will tell you that modular things allow for easy upgrade and changing of modules.

We now have TTexture and TSprite into the mix now once these are complete I will add TEntity, TInit and TRegistry to the system that will handle most of what we got now making it more efficient and faster to manage and code in :).

More soon...

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