So remember if you fix the bugs as they come up then later on you wont have to recode half of the program or 'dare I say it' do a sloppy patch to circumvent the problem (the game ends up with more patches than a patchwork quilt) *shudder*, this should make your entire game/app more robust and complete. Yes there is no way with todays computer hardware and software combinations that you will be able to squash 100% of the bugs BUT you should be able to get amazingly close 99.99% :).
After all that, its what im doing at the moment rounding off the edges of our latest creation to make it run as smoothly as possible and make it the best experience as possible :)

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