Having a bit of an internet problem with low bandwidth, so I have to rely on other ways to download the 3,5 GB iOS SDK.
Anyway, on another note, I found this as a possible way to promote YOUR blog if You want more people reading it. It's free :)
Blog pinger
Ed: Well I have started to add the libPNG Texture system and all seems to be working ok I just have to fix some bugs, one means I cant see anything from Tombstone on screen (this will need rectifying). Once all this is sorted we should be able to compile on Win32/OSX/Linux and iPhone as the code base is basically the same its just the OpenGL Initialisation that is required for each platform.
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