Well as the game progresses there are the occasional oversights during the coding process especially if you test every function before putting it in the game. When I code I make everything modular so it can be added, removed or adjusted as required, this lead to a particular thorny problem where the message system kept crashing with a SIGBRT (amazingly cryptic errors those ;) ) but I located the problem and fixed it. Basically it was a 0 in the wrong place instead of a variable identifier, this has now been rectified and the game is running smoothly again :).
Emm has sent me a demo of the artwork for the 'nearing' completion hero and lets say ITS AMAZING :) I cant wait to see the hero in action :).
More soon....
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