Sunday, 20 February 2011

Getting water effects there...

Well im coding the water effects now and my first test of the system arent working 100% soooo I am gonna look at working at other systems, I have LOADS of ideas on how to do this so I will next try the mesh approach this is simply having a mesh created of quads like a sheet then with that have an array of the ripples etc and apply that to the mesh this should give us a loverly water rippling effect.

We have other sections that may slow this down but I will have to test it after all atm we are rendering over two hundred sprites already to get the game graphics in place and other sections of the game, so only time will tell :). At least it still runs at 30fps ;)

More soon...

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