Well, 2000% is terrifying, and it shows that its always good to know Your C++ to REALLY optimise things.
On the art front, I created a small test flamethrower-like particle animation yesterday with our new tool "TimelineFX".The workflow is pretty nice, it could use a little more options added, but its not shabby.
I am looking forward to see this flamethrower in action to see if Ed's implementation really is 1:1 what I created.
The strange thing is that the *.eff file I exported from TimelineFX is actually 4.4 MB ! I can't tell where that comes from, as in theory it should just export loads of numbers and one image (namely the particle image used in the effect).Gotta figure that out.