After all this its onto model land and the creation of models and lights :).
EDIT: Well after much hulabaloo im looking at internal lists for each entity in the game this should make it faster and more dynamic (also as new seems to have problems in classes but that could be just me), what im planning is to allow as many vertices or triangles as OpenGL is capable of which will make the entire engine more perfect for everyday tasks :). Once this is all in I should be able to whack up some piccies for you all to look at :).

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