Well we now have a semi working Tombstone engine on OSX hardware, the Linux initialiser code is in there but hasnt been tested yet (my linux laptop is packed as im moving hopefully). I got the code for the Windows initialisers too and I am in the process of implementing that so soon one call will do it all and get it running on Windows, Linux, Mac OSX, iPhone and whatever else we choose :).
Its still early days yet but its exciting none the less once the initialisers are done correctly I will be implementing libPNG to allow us to use uniform png texture loading (libpng is a cross platform solution to loading png files).
More soon...
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