Tuesday, 24 August 2010


Well we now can support LOADS of formats thanks to tutorials on the internet thanks to Jeff Lamarche and his excellent tutorials on loaders and OpenGL ES this has enabled me to write my own loader to load anything. THANKS JEFF :)..

Another spin off of the loader is can now extract the RGBA data from ANY file format and use that to do effects in the game system for other things that we have in the pipeline, I intended to use RAW for this but thats redundant now as I can get the information from anything so the RAW loaders are deprecated so have been removed from the system (part of what I was talking about not so long ago in this very blog).

More soon...

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