Thursday, 6 January 2011

Getting there in the cross platform front...

Well Tombstone now can render on OSX (still have to test Linux X11 and Windows Win32 still) but the BIG change will allow us to move forwards and get stuff started once the PNG loader is in there.

Strangely enough the 'lodepng' and 'picopng' loaders give me garbled results this could be down to something XCode is doing so what I want to do is test it on Windows once thats tested then I can move forwards and fix whats required if needed and if not then i will use Cocoa to write a png loader for OSX as it will work in XCode :s.

More soon...

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