Well today I have been refining the system that generates the planet this has given me a couple of extra frames once I complete the process I want the whole thing running at sixty frames a second with the 256x256 map this will set us in good stead for future projects.
I have also been looking into 3d vertex placement and have cobbled together a function that will allow me to create 3d shapes in a 2d screen without DirectX or OpenGL, next up I will look at rotations and manipulation of the vertices.
More soon...

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