Tuesday, 15 November 2011

DyEd the next generation....

Well having made significant changes to the whole editor layout I am quite pleased with the way its turned out. This new layout will allow affords us to be able to create anything imaginable from simple games to much more complex game like Baulders Gate 2. All in all its a much easier to use layout and much more intuitive.

The loader system is going through some changes as well, the old one loaded atlas sheets into each layer the new system (when completed it is being worked on at the moment) will load the tiles in and place them in the relevant section of the editor so tiles are placed into the tile section, prefabs into the prefab section etc. Basically the new editor system will allow us to have multiple different tiles on one sheet this will allow us to keep overheads down and make the game more professional :)

More soon...

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