Showing posts with label LightWave3D. Show all posts
Showing posts with label LightWave3D. Show all posts

Thursday, 15 March 2012

Art update

Well, besides creating more room elements, I finished the "Tick" for Ed to implement, worked on some menu graphics and keep on refining the overall style and look and feel of the game...

...mysterious structure...



...and a little glimpse of our workspace...

Monday, 30 January 2012

Head wear...


Working on attributes for Kid...this might NOT make it into the game !

Thursday, 26 January 2012

Next step...

Today was mainly getting the look right...some shading and lighting.

Monday, 22 March 2010

Gamedesign and Development

Currently we are developing on several fronts at the same time.
I am doing graphics and concepts for different games, and we discuss game design related issues, like "open world" systems, social platforming, saving, skills, stats and of course the fact that we want a solid base for all our games so that we have a versatile frame/engine which is so flexible that only basic minor things must be adapted.
Ideally, the TOMBSTONE engine will allow us to do everything we want, be it 2d or 3d, in a minimum of time while beeing scalable from iPhone over iPad to Mac, Xbox and Wii if necessary.
Ed works to get the 3D part functional, by also incorporating a pipeline to the 3D package I use mainly, LightWave3D .
On the game design front, we are working towards playable prototypes to test mechanics and gameplay ideas quickly and throw away what we don't like or what doesn't work. Our third and fourth game will set the base for future franchises on which we will expand into different genres, like RPG, Action, Adventure and Strategy.
As our list of project ideas is pretty large, we will see which platforms are most suited for any of our games.
Stay tuned for news.You haven't seen nothing yet :)

Sunday, 6 December 2009

Bwahahar

So this is gonna be an enemy for our game.Usually it starts with the concept that in the end won't match 1:1 the model, but thats OK, 3D is different from 2D, and You got to take into account the "volume".
Modeling in LightWave3D is a breeze, I have now a library of characters and objects I can always reuse for new models, so those years doing modling really pay off.
Its gonna be fun to animate this guy once he is finished (probably tomorrow as I am splitting my time between several exciting Graveyard Dog games, which is fun because it prevents things from getting repetitive and dull).

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