Showing posts with label indie games. Show all posts
Showing posts with label indie games. Show all posts

Wednesday, 22 February 2012

Progress for the future...

Ok today I have coded the sections of the game that make it look more appealing to the eyes, and I sent Emm a demo ;).

Also I have got the XBox 360 controller working on me mac, this has already been encoded into BlitzMax so that I can use that for other things and controlling the player in the game. Once the player is in there its my intent to allow for keyboard plus mouse control and XBox 360 controllers for those people with them. I will add a redefine system for other joypads so that other players can define joysticks that they have :D

More soon...

Monday, 20 February 2012

BlitzMax ASCII engine released for Win32 and OSX...

Well I have got around to compiling the ASCII engine into a module for BlitzMax this allows users to create games that look and feel like the ASCII games of old, why not go and grab it over at www.graveyarddogs.com and have a peek in the Downloads section.

Today I have been doing some tests on a game idea we are playing with im also prototyping another game I have planned. Also I found time to bring the tired old Graveyard Dogs website upto date and completely rewrite the entire frontend of so it doesnt look so nasty. I will be changing other stuff on the site as the days progress adding more content and information about Graveyard Dogs products and services..

More soon...

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