After dabbling in Photoshop, I decided for exchange reasons to use OpenOffice Draw for the basic layout of our levels.
Tip for Mac users: when trying to drag-copy and paste an item in OO Draw, use the "Alt" key, not "ctrl" to drag-copy an item :)
I am working from rough to detailed, thus laying out a rough concept of the structure, exchanging it with Ed and adding illustrations where possible and required, then moving on to flesh out the details.
At this point its interesting to add story "locations" and events to the layout, so the game flow can be demonstrated.
Its equally important to make as many annotations as possible, so the team can work from that instead of guessing.
Emm
Ed: Well I am working on making the atlas packer faster now, this will be for the tile reservoirs and allow us to make as best use as possible for all our tiles. I will be increasing the tile reservoirs tile areas to 1024 by 1024 for this purpose. On the while the system will now work quicker and more efficiently with the new packing system over the old one once I get it to my satisfaction I will be sending Emm a new build with the new file systems and tile systems.
Showing posts with label Mac mini wifi fixed. Show all posts
Showing posts with label Mac mini wifi fixed. Show all posts
Tuesday, 15 November 2011
Level Design
Labels:
apple,
Emm,
Layout,
level design,
Mac mini wifi fixed,
OpenOffice
Wednesday, 23 March 2011
Woohoo wifi working again :)
Thanks to the guys on the blitz forum especially Brucey thanks mate i now have it working again. For me it was going into utilities then disk utility and repairing the permissions this fixed it :)
Edit: Well I have now added the death sequence for the player character this will enable us to move into other areas of the game as a whole :). On the Tombstone front we now have universal commands these are available on iOS, OSX, Windows, and Linux the commands are:
VertexColour - this changes the colour of a particular vertices
VertesAlpha - this, well changes the alpha (transparency) value of a vertex
AddVertex - this will add a vertex to a entity surface
AddTriangle - this adds a triangle to the entity surface
EntityFX - this changes the state of a particular entity
Entity creation, position, rotation - total entity control :)
There are also loads of startup, initialisation and state change commands that have been added into the engine these are exactly the same as the iOS engine and will mean that whatever I write on the iOS version then I should be able to compile with some minor modifications on Windows/OSX and Linux :)
More soon...
Edit: Well I have now added the death sequence for the player character this will enable us to move into other areas of the game as a whole :). On the Tombstone front we now have universal commands these are available on iOS, OSX, Windows, and Linux the commands are:
VertexColour - this changes the colour of a particular vertices
VertesAlpha - this, well changes the alpha (transparency) value of a vertex
AddVertex - this will add a vertex to a entity surface
AddTriangle - this adds a triangle to the entity surface
EntityFX - this changes the state of a particular entity
Entity creation, position, rotation - total entity control :)
There are also loads of startup, initialisation and state change commands that have been added into the engine these are exactly the same as the iOS engine and will mean that whatever I write on the iOS version then I should be able to compile with some minor modifications on Windows/OSX and Linux :)
More soon...
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